- VISION.md: the full studio-backbone product vision (craft core, operations, selling, daily driver), Bonna's approved design decisions, and phasing - design/: two clickable Phase 1 mockups (moonlit palette, CSS-only tabs) - prototype/: zero-dependency local app (Node built-ins + SQLite) — Today with jot-first capture + subtask outliner, Clay & Glazes library, fill-and-go Firing Log with emoji unload ratings feeding evidence tables, Pieces with core line/tiles/one-of-a-kind + money card, Files with per-piece attachment, Sourcing with price ledger + live supplier search links (9 suppliers seeded) - CLAUDE.md: access notes updated for the provisioned site + this repo's state Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
171 lines
9.9 KiB
Markdown
171 lines
9.9 KiB
Markdown
# Bonna Moon Studio — the system Bonna actually wants
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Captured 2026-08-06, in Bonna's words: "a BEAST of a system that is SUPER easy to
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use for me day to day... cast a large net and then condense functions down until
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they're easy to use... I'm looking to build an EXTENSIVE thing."
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This is a **studio backbone** in the FMB sense — a custom back-office app, not the
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`site` template plus modules. FMB's backbone (recipes → costed ingredients → stock →
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orders → schedule → margin/break-even) is the architectural blueprint; this maps
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bakery concepts to a ceramics + woodworking studio.
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The public site (live at bonnamoonstudio.poweredbyotm.com, `site` template) stays as
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the storefront/marketing layer regardless.
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## The feature net (everything named so far)
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### Studio craft core
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- **Glaze recipe library** — store glaze recipes; the FMB `recipe_cost` analogue.
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- **Slipcasting & molds** (added 2026-08-06 — Bonna is getting into this soon):
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- **Mold library** — molds are durable studio assets, like glazes: each gets a
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page with photos, what it casts, number of parts, plaster notes, and a
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**cast counter** (plaster molds wear out — the app should know a mold's age).
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- **Casting slip recipes** — same recipe system as glazes but a distinct type:
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slips care about specific gravity AND viscosity/deflocculant (Darvan etc.),
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and get their own journal (cast times, slip condition).
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- **Casting log entries** — analogous to firings: which molds, which slip,
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cast time, results.
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- Pieces gain a "how it was made" (thrown / handbuilt / carved / slipcast /
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wood) — matters for provenance, pricing, and the learning tables.
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- Mold-making shopping: plaster, cottle boards, sodium silicate/Darvan — the
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one shopping list absorbs all of it.
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Phase 1 schema implication: "recipes" are typed (glaze | slip | …) and molds
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are first-class assets from day one, even if mold screens land a bit later.
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- **Welding / metal sculpture** (added 2026-08-06 — Bonna is "VERY very very
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new"): no dedicated screens yet — the generic bones carry it. Notes with
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photos and a "welding" tag become the practice journal (beginner logs are
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gold later); steel stock, rod, gas, and consumables go in pantry + shopping
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list; pieces' "how it was made" gains `welded`. If it grows into a serious
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line, it earns its own module later (settings that worked, joint notes,
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material costs per sculpture) — same pattern as everything else: start as
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notes, graduate to structure when the data asks for it.
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- **Firing log** — notes on firings; over time links glazes ↔ clay bodies ↔ cone/
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schedule ↔ results.
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- **Clay body ↔ glaze compatibility** — the system *learns* what works together,
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fed by the firing log. (The "learning" is structured data + photos first; smart
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suggestions later.)
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- **Glazy integration** — hook into glazy.org (the open glaze-recipe database) for
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recipes, chemistry, and photos of fired results.
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- **Kiln control** — Tony is programming a kiln controller; the backbone should
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eventually schedule/monitor/fire it. Interface TBD with Tony (hardware project,
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separate repo presumably).
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### Studio operations
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- **Inventory** — both raw materials (clay, glaze chemicals, wood stock) and
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finished pieces; back-end tracking AND shop-facing availability.
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- **Cost tracking** — materials cost per piece, per firing, per line.
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- **Accounting** — "like we have on FMB"; full income/expense books.
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- **Break-even calculator** — FMB has one; generalize it, esp. for market/show
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applications (fees + travel vs expected sales).
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### Selling & shows
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- **Market scanner** — scan local markets/art fairs/shows worth applying to;
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surface deadlines, application costs, distance to travel. Paired with the
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break-even calc for a "worth it?" verdict.
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### Daily driver
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- **Notes** — extensive, effortless note-taking with photos (studio notes, piece
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notes, firing notes all interlink).
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- **To-do list** — "a really good one."
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- **Calendar** — firings, markets, deadlines, commissions.
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## Design principle
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Cast a large net, then **condense until easy**. Day-to-day ease of use beats
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feature count. Every screen should answer "what do I need to do/know right now."
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Key context: Bonna has been away from her art for ~2 years and is building out a
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brand-new studio space. There is **no existing workflow to preserve** — the app
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and the studio habits get designed together, from scratch. The system's job is to
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be the "solid organizational net" under her return: she should be able to jump
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back in and trust that recipes, firings, notes, and tasks are held somewhere that
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isn't her head. Design for re-entry: low friction, forgiving, encouraging.
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## Open architecture questions (for Tony + Bonna)
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1. **Where does the code live?** Platform templates live in the platform monorepo
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with a build chain (per CLAUDE.md, authoring a new template = days). Options:
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new `bms-backbone` template in the monorepo (FMB convention), or app code in
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this repo with its own build. FMB convention suggests the former.
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2. **One app or two?** Backbone (admin/ops) + existing `site` storefront, like
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FMB + fullmoonbakehouse.poweredbyotm.com. Probably: keep them separate,
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integrate inventory → shop later.
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3. **Kiln controller interface** — what protocol/API will Tony's controller
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expose? Drives how "fire my kiln" lands in the app.
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4. **Market scanner data source** — scraping? manual seed list + assisted search?
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This one needs a feasibility pass; deadlines/fees aren't in any clean API.
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## Prototype (built 2026-08-06)
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Bonna's product structure (2026-08-06): the reintroduced **core line** (solid
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kitchen tools, serveware) alongside **small batch / one of a kind** work
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(sculptural pieces, home scenting). The app tracks them "together but
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separate" — one Pieces tab, distinct sections and behaviors (counts vs
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statuses). Money tracking starts as price + rough cost estimate per piece with
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one-tap sales; FMB-style true costing comes with Phase 2 accounting.
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Phase 1 exists as a **working local prototype** in [prototype/](prototype/) —
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zero dependencies (Node built-ins only), runs via `Start Studio Notebook.command`
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in the repo root, data in gitignored `prototype/data/`. See
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[prototype/README.md](prototype/README.md) for scope. It implements the approved
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decisions above (jot-first, fill-and-go firings, emoji unload ratings,
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evidence-only compatibility, batch scaling) and serves as the schema/UX
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reference for the production build.
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## Rough phasing (to refine)
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- **Phase 1 — the notebook**: glaze recipes, firing log, notes with photos,
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materials list. (Highest daily value, zero external dependencies, and it starts
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accumulating the data the "learning" features need.) A clickable design sketch
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Bonna liked lives at
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[design/phase1-studio-notebook-mockup.html](design/phase1-studio-notebook-mockup.html)
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— soft plum/blush/sage "moonlit studio" palette, Today/Glazes/Firing Log/Notes
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tabs, jot-box-first capture with optional "file it as…" chips. Note: it uses
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CSS-only tabs deliberately (preview panes strip scripts).
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Deep screens sketched in
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[design/phase1-glaze-firing-screens.html](design/phase1-glaze-firing-screens.html):
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a glaze's detail page, new-glaze form, start-a-firing, and unload day.
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**Decisions Bonna has approved:**
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- Capture model: jot-first, optional one-tap "file it as…" chips (note / glaze /
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firing / to-do / piece).
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- Glaze page: recipe as % + scaled batch weights (500g/1kg/2kg/5gal); a
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"plays well with" clay-body table built ONLY from unload-day evidence, never
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edited directly; running journal; photo wall; **Stull chart** ("the chemistry
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map") computed from the recipe with region overlay (crazed/gloss/semi-matte/
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matte/under-fired) — Glazy-style, regions adjusted per cone; other glazes
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appear as faded dots.
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- Firing lifecycle: plan → load → fire → unload, as explicit steps. Load rows
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are the piece + clay + glaze triple (this feeds the compatibility learning).
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Kiln-photo-before-closing nudge.
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- Unload day: one-tap rating per item, emoji scale 😍🙂😕💔 — approved "for
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now, maybe change in production." One save fans out: pieces → ready-to-sell,
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glaze pages gain evidence rows, firing closes.
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- New glaze: name-only minimum; cone/atmosphere/surface/source as chips;
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materials autocomplete from pantry (ties to inventory later); "Save & mix a
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test batch" secondary action; Glazy paste-to-import deferred to Phase 4.
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- **Shopping list** (added at Bonna's request): ONE running list for
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everything — glaze materials, tools, packaging, business cards, stickers,
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paper goods. Lives on Today; items arrive from jots ("order more wax
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resist"), from pantry-low signals, or typed directly. Phase 1 scope.
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- **Firing flow must not be fussy** — Bonna: "the fussier it is, the less
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likely I am to use the tool… more of a fill the kiln and go kind of girl."
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The plan→load→fire→unload steps are a trail, not a form: a firing can be
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started with nothing but type+cone, and the load can be described later,
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even at unload. Efficient load *planning* is a someday-nice-to-have, never
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required.
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- Context on glaze chemistry: Bonna took a course with Katz (Ceramic
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Materials Workshop) — solid theory, thin practice. Don't dumb the chemistry
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down; do build experience-confidence (the Stull chart and evidence tables
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serve exactly this).
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- **Phase 2 — the business**: inventory (materials + pieces), cost tracking,
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break-even calc, accounting.
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- **Phase 3 — the calendar & todos**: calendar, to-do list, market/show deadline
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tracking (manual entry first).
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- **Phase 4 — the reach**: market scanner, Glazy integration, shop-facing
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inventory on the public site.
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- **Phase 5 — the kiln**: controller integration when Tony's hardware is ready.
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Phasing is by dependency and daily value, not importance — the kiln being last
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doesn't mean it matters least.
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